email@example.com | linkedin.com/in/sabrinasalazar | Bay Area, California
Currently: Freelance Concept Artist (2017 - Present)
Glu Mobile / 2D Artist (Contract): March 2019 - Present, San Francisco, CA
Covet Fashion: Design & Art Production
Ideated and designed original assets including hair, makeup, costumes, and props.
Provided sketches, photo-bashing, and reference images for content team.
Matched style and polished all final assets for in-game use.
Regularly sought to present innovative ideas to enhance visual design of the game.
Collaborated with Covet x Disney for summer style challenge.
Telltale Games / Environment Concept Artist (Contract): March 2017, San Rafael, CA
Guardians of the Galaxy: The Telltale Series, Episode 2 & 3.
Ideated and designed original props and environment assets.
Provided orthographic views and reference images for outsource.
Designed and painted logos and posters to populate environments.
Set-dressed environments to create narrative and interest.
Edventure More / Animation & Games Instructor: June 2015 - June 2016, Palo Alto, CA
Utilized knowledge in film and game mechanics to teach school year and summer camp students ranging from K-8 grade in stop motion animation, film editing, and 2d video game programming.
Set standards for project outcomes and encouraged students to problem solve collaboratively and independently.
Gadget-Bot Productions / Marketing Illustration: Dec 2018
Tavern Brawl: The Wayfarer / Concept Art & Illustration: July 2018 - Jan 2019
Song of Swords Tabletop RPG / Freelance Concept Artist: Jan - Feb 2018
Fatal Studios / Freelance Concept Artist: Nov - Dec 2017
Trainwreck Games / Art Lead & Concept Artist: Jan 2016- Jan 2017, Santa Clara, CA
Ulama: Arena of the Gods. UCSC & SJSU Collaborative Game project.
Organized the art team, set expectations, and facilitated communication between game programmers and artists.
Designed in-game backgrounds to match style.
Cleaned up assets and animations for production.
Winner: Sammy Award for Excellence in Visual Art and UCSC selected E3 submission.
Adobe Film Project / Co-Background Lead & Color Artist: Jan - May 2016, San Jose, CA
4/4 Down Pour, Student Film.
Explored color and painted comps to inform the color script and tone of the student film.
Designed and painted 2d backgrounds to match style of project.
Managed the team of background, asset, and credit design artists.
DAWNRUNNER / 2D Concept Artist: Mar - Dec 2013, San Francisco, CA
Completed sci-fi/military costume designs and alien vehicle concept designs for a T.V. pitch of the Terminus TV Pitch.
San Jose State University, BFA Animation/Illustration 2016, San Jose, CA
Shrunkenheadman Club member (2011- Present)
Adobe: Photoshop, Premiere, After Effects, InDesign, Illustrator. Autodesk Maya and Zbrush. Traditional media. Microsoft Office. Research & reference gathering. Perforce and JIRA.
Schoolism London: Art Workshop - June 2017
San Jose State: Saturday SHMorning Toons Charity Print Sale - Feb 2017
GDC SF 2013 AV Tech Support - Mar 2013